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# Fu'un Bakumatsu Den - Menu Translation

written by KGenjuro for www.chambara.de
Version: 0.8 (June, 5th 2006)

0.0   TITLE

    - STORY MODE (1.0)
    - MINI QUESTS
    - TUTORIAL
    - VERSUS (2.0)
    - TIME ATTACK (3.0)
    - EXTRAS (4.0)
    - SYSTEM (5.0)
 
1.0   STORY MODE

    - NEW GAME (1.1)
    - CONTINUE -> (SELECT SLOT) -> (YES?/NO?) (6.0)

1.1   NEW GAME

    - NORMAL (1.2)
    - EASY (1.2)
  
1.2   SELECT SIDE

      LEFT: IMPERIAL (1.3)
      RIGHT: SHINSENGUMI (1.3)
    
1.3   NAME ENTRY

      BOTTOM ROW: [ROMANJI] , [SPECIAL CHARACTER] , [CONFIRM*] -> (YES?/NO?)
      (you need to enter both names, sur- and first name!)
   
2.0   VERSUS

    - VERSUS CPU (2.1)
    - VERSUS PLAYER 2 (2.1)

2.1   VERSUS CPU/PLAYER 2

      PLAYER 1 CHARACTER SELECT

      ROW#1: Character Select
      ROW#2: Character Select
      ROW#3: load character from card#1, load character from card#2, random team

      NEXT -> CPU/PLAYER 2 CHARACTER SELECT (2.2)

2.2   CPU/PLAYER 2 CHARACTER SELECT

      ROW#1: Character Select
      ROW#2: Character Select
      ROW#3: load character from card#1, load character from card#2, random team

      NEXT -> OVERVIEW (2.3)

2.3   OVERVIEW
  
      LEFT: BACK TO TEAM SELECT
      MIDDLE: START MATCH
      RIGHT: QUIT TO TITLE -> (YES?/NO?)  

3.0   TIME ATTACK

    - SINGLE MISSION (3.1)
    - CO-OP MISSION (3.1)
  
3.1   SINGLE/CO-OP MISSION

    - SELECT MISSION -> TEAM SELECT (3.2)
  
3.2   TEAM SELECT

      ROW#1: Character Select
      ROW#2: Character Select
      ROW#3: load character from card#1, load character from card#2, random team

      START MISSION -> (YES?/NO?)

4.0   EXTRAS

    - CHARACTERS
    - HYSTORICAL TIME LINE
    - MOVIES

5.0   SYSTEM

    - GAME SETTINGS (5.1)
    - SOUND SETTINGS (5.2)
    - CONTROLLER SETTINGS (5.3)
    - CENTER TV
  
5.1   GAME SETTINGS (ENTER FROM TITLE SCREEN)

    - DISPLAY OPPONENTS LIFEBAR (YES/NO)
    - DISPLAY OPPONENTS NAME    (YES/NO)
    - DISPLAY MAP               (YES/NO)
    - DISPLAY TARGET ARROW      (YES/NO)
    - DISPLAY ALLIES LIFEBAR    (YES/NO)
    - ???                       (YES/NO)
  
    - DEFAULT SETTINGS
    - CONFIRM

5.2   SOUND SETTINGS

    - BACKGROUND MUSIC VOLUME (-/+)
    - SOUND FX VOLUME         (-/+)

    - DEFAULT SETTINGS
    - CONFIRM

5.3   CONTROLLER SETTINGS

    - SETUP CONTROLS FOR PLAYER 1 (5.4)
    - SETUP CONTROLS FOR PLAYER 2 (5.4)

5.4   SETUP CONTROLS FOR PLAYER 1/2

    - VIBRATION
    - DEFAULT SETTINGS
    - CONFIRM

6.0   HEADQUARTER MENU

    - MISSION (6.1)
    - EDIT FORM (6.2)
    - CHARACTER SETTINGS (6.3)
    - EXTRAS (4.0)
    - SLEEP
    - SYSTEM (6.4)

6.1   MISSION

    - SELECT MISSION (6.1.1)
  
6.1.1 SELECT MISSION

    - LEFT/RIGHT: MISSION BRIEFING
    - ALLY SETUP (6.1.2)
  
6.1.2 ALLY SETUP
  
    - SELECT SLOT/ALLY (6.1.3)
    - CONFIRM -> (YES?/NO?) (7.0)
  
6.1.3 SELECT SLOT/ALLY
  
    - SELECT ALLY -> (YES?/NO?) (6.1.2)
  
6.2   EDIT FORM

    - MAIN FORMS (6.2.1)
    - SHEATED FORM (6.2.1)
    - AUTO SETUP (6.2.4)
    - TECHNIQUE OVERVIEW
    - TEAM TECHNIQUE OVERVIEW (6.2.5)
  
6.2.1 MAIN FORMS

    - EDIT FORM (6.2.2)
    - SELECT FORM (6.2.3)
  
6.2.2 EDIT FORM

      ROW#1: ATTACK/COMBO
      (This is the attack you will use in open combat)
    
      ROW#2: COUNTER TECHNIQUES FOR [HIGH] , [LOW] , [SIDE] , [STAB]
      (High, low, etc. stands for attacks coming coming from that direction)
    
      ROW#3: PARRIE TECHNIQUES FOR [HIGH] , [MID] , [LOW] , [NEAR BODY]
      (High, mid, ect. means the way your opponent is holding his/her sword)
 
      ROW#4: TECHNIQUE TO BREAK GUARD
      (Use this technique to break the stance of a guarding opponent)
    
      ROW#5: SPEAR COUNTER FOR [HIGH] , [LOW] , [SIDE] , [STAB]
      (Same as ROW#2 but against opponents armed with spears)

      Press the L2/R2 buttons to rotate character models. Press R1 to see a
      demonstration of a technique. Press L1 to try it for yourself:
        
      X  -> GUARD/COUNTER
      [] -> PARRIE
      O  -> SLASH/ATTACK

6.2.3 SELECT FORM

      Here you can select a preset form/stance from the eight schools in the
      game to edit it (6.2.2)
    
      Remember: different schools have different techniques/stances!

6.2.4 AUTO SETUP

    - TYPE 1
    - TYPE 2
    - TYPE 3
  
      Here are three different ways to auto-setup up your forms. Unfortunately,
      I can't read them...
    
6.2.5 TEAM TECHNIQUES OVERVIEW

    - SELECT TECHNIQUE -> (WATCH TECHNIQUE) -> WATCH AGAIN (YES?/NO?)
  
6.3   CHARACTER SETTINGS

    - EQUIP ITEM
    - ALLY STATUS  

6.4   SYSTEM

    - SAVE -> (SELECT SLOT) -> (YES?/NO?)
    - LOAD -> (SELECT SLOT) -> (YES?/NO?)
    - SETTINGS (5.1)
    - QUIT -> (YES?/NO?)
 
7.0   IN-GAME PAUSE MENU

    - MISSION BRIEFING
    - SETTINGS (7.1) 
    - CONTINUE 

7.1   SETTINGS (ENTER FROM IN-GAME PAUSE MENU)

    - DISPLAY OPPONENTS LIFEBAR (YES/NO)
    - DISPLAY OPPONENTS NAME    (YES/NO)
    - DISPLAY MAP               (YES/NO)
    - DISPLAY TARGET ARROW      (YES/NO)
    - DISPLAY ALLIES LIFEBAR    (YES/NO)
    - ???                       (YES/NO)
    - VIBRATION                 (YES/NO)
    - BACKGROUND MUSIC VOLUME   (-/+)
    - SOUND FX VOLUME           (-/+)
  
    - DEFAULT SETTINGS
    - CONFIRM
  
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KGenjuro, www.chambara.de - sword, dice and poisoned rice!
	
	
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